I have recently started developing a cardboard game based on gods and creatures from mythology and folklore. It includes ancient Greece, ancient Egypt, the Sumerian civilization, the United Kingdom, the Slavic civilization, ancient China, ancient Japan, the native American tribes, India, Judaism and Christianity and the Scandinavian nations. Each of the aforementioned will be played on different separate boards.
The game begins by choosing the board on which the players would play, afterward choosing one of the eight historical (or mythological) heroes available and all of the players would start on the same designated square, with 10 stones, representing their life points (when all are lost, the game ends for the specific player). The aim of the game is to reach the designated final square and fight the last boss (god).
The game path won't be straightforward, there will be different routs players can take. There will also be traps and obstacles along the way (i.e. fires, lakes, blockades, landslides, etc.). The chosen character will be represented with a card, but the player will use a game piece on the board itself.
Gods, creatures and items will all be depicted on cards. When you land on a battling square, specific for gods and creatures, you would draw a random card from either the god or creature deck and fight the corresponding foe. Most of the items will also be based on mythology and folklore (i.e. Shield of Achilles, Ankh, Golden Fleece, etc.), but some will be basic magical items (i.e. salamander skin, invisibility powder, underwater breathing potion, etc.). Some items can be bought from vendors along the way, others can only be found from specific enemies.
The currency of the game will be clam shells, which I have personally collected (I like diving :D). They're about 800, so I think they would suffice.
My problem right now is thinking of battle mechanics, which are not too hard to implement. I've thought about dice, coins, stats, spells, even roulette (O_o), But none of them seem engaging or easy enough to use. I need simple combat mechanics, considering that the opponents are on cards and you have 10 life points. I'll still ponder over it, but if anyone can lend me a hand on this one, it would be really appreciated!
Darn, I knew I was forgetting something. No it isn't for personal consumption, It is played between 2-8 people. And the dart thing, I think that's way too far from the game's original conception... although, it's not a bad idea for a dart game.
What I'm really thinking about is implying the card-depicted enemies and the life point system and making something out of that. It needs to be something simple, though, so it doesn't waste too much time on a particular battle.
But I think I've got it, a topic here gave me the idea. Basically, you throw several dice and compare the numbers between each die for example - you have 4,5 the opponent has 5,6 - 4<5; 5<6 = you lose 1 life point, you repeat that until either the player or the opponent loses. The players can only throw two 6-sided dice, while the opponent can throw more dice (with more sides), depending on its strength. However, certain items can have an effect on the battle - some of the items will allow players to throw higher-sided dice for the particular battle (Thor's Hammer), some will defend from the opponent's dice (Shield of Achilles), some will allow the player to throw again (Crystal of the Delphi Oracle), etc.