Hey Guys,
I've been developing this "superhero" game for the last few months called Super. Here's how it plays:
Set-up:
There is a crime deck (includes a location deck and a civilians/minions)
a hero deck
and a base deck (blueprints)
and at last the resource deck (basic 4 suite poker deck)
-- I know this sounds like a lot of cards but it really isn't, around 90 altogether.
Gameplay:
the game plays out in 2 phases
1. Draft (build) phase.
- players use the resource cards to start building their bases and hiring their heroes, all the while trying to build the most efficient superhero team
-players can purchase 1 room and pull 1 hero per turn. Keeping in mind that you need 2 available rooms to pull one hero.
once a player reaches 4 out of the 6 rooms, the game kicks off into the action phase
2. Action phase -
- players are free to continue building, but they can also attack each other as well as attempt to save the citizens and defeat the criminals.
-location deck is drawn, it will tell you who's allowed to battle in that area, as well as who gets a bonus and it will say that all the heroes in there can only be up to a certain ammount of added up power (each hero has base stats, this MtG 3/4)
-during the action phase, each player takes turns drawing the two cards as before, but each turn the crime is still available a new card is drawn in the middle (think river in poker) now the player uses the same resource cards they used to build, to try and make poker hands, keeping in mind that the black cards let them attack/engage teh crime and red lets them use powers.
- at the end of every full rotation (keeping in mind that players draw the cards, and can still use them to build or hold on to them for the action phase) players try to play the best hand they can. The cards are resolved from highest value to the lower, so a 10 black would allow one of those players characters attack before a 9 red played on dr facemelter could use his power. obviously single cards can also be played, but they don't allow for a player to perform multiple actions in a single turn.
What i really need to know, is whether you guys think this kind of mechanic could work or is it too much for a player to understand? I think it sounds much more complicated then it is, but that's the issue.
any thoughts?