OK, Where to begin? I am currently working on a game that is supposed to have some sort of swarming feeling to it. The players will work together to prevent a LARGE force from getting somewhere or maybe even preventing TWO large forces from clashing.
At first I used cubes as the swarm and I love cubes so obviously I considered them to be a great faceless swarm and since cubes are cheap and simple they can come in mass.
But then I found a big problem. In games like Pandemic and other games where I have encountered cubes, they either don’t move, or there are not a lot of them. I found that a lot of cubes will simply make each round drag out as moving them all takes time.
So here is my question:
Does anyone know of a good swarm mechanism that I can use for my game? It is supposed to be easy to do, quick to understand and of course still feel large and uncontrollable.
In case it is important I’d better say that movement on the board is going to be on hexes and no roll is going to determine movement speed.
I kinda want the game to have some pace but of course not too fast. But the effect I am going for is that the players will be very focused on stopping this swarm or containing it and not merely look at it and think: 'can't someone else move them all this turn?'
The current number of cubes so far might totally be around 40... 35 maybe. However the big difference between this and Pandemic is that the cubes in Pandemic are stationary...
Moving 40 cubes every round seems a bit boring to me... maybe I have just thought about it too much