Hey!
I am working on a TCG style game and was wondering if you have any tips on how to prevent overly powerful cards to be played too early. Pokemon uses energy cards and evolutions, Hearthstone has it's mana system and in Magic the Gathering you have to play land cards in order to summon the strongest creatures. So my question is basically what mechanics you have found to help solve this problem!
Thanks!
A couple ideas in addition to the resource gate: -Balance it: burn cards to play cards, so the more powerful can be played early, at the cost of shrinking your hand size and losing card advantage -Pre-requisites: Must have a basic WATER type card before playing an Advanced water type card for instance. -Leveling: Cards start at Level 1 and may be upgraded on the card itself using a token to represent tier, or swapped for a similar card type Warrior Lv1 >> Warrior Lv2.
Hearthstone's mana system enables some really fast paced games while still benefiting the two players equally, there's a reason why the game is so popular.
I really like the ideas you have! The level up concept sounds rather original and could probably be used to great effect in a game!
Thanks for the tips :)