In my game there are three elements/resources that could be gathered.
We can call them "A", "B" and "C".
What should be Worth the most VP´s are the player that have the best balance.
For example a player with 3:A, 3:B, 3:C should be rewarded much higher than a player with 7:A, 0:B, 2:C.
Any suggestions on how to achieve this and distribute VP´s?
Are there any existing games with similar strive for balance that could be inspiring?
Thank you Fertessa, Ryan Winters and FrankM!
Very good suggestions and pointers.
I have thought of bonus points for "most A" etc.
But to score sets is propably exactly what im looking for but havent tried yet.
Have to do some rewriting and back to playtesting!