Two forces, Red and Blue, want control of a strategically valuable location. Blue has 5 generic units in control of the location and Red has dispatched 9 units to take control of it. 5 Blue tokens (dice, chips, whatever), 9 Red tokens and 1 Black token are placed into an opaque bag (or similar functioning device) and the tokens are stirred to everyone's satisfaction. Then a token is pulled from the bag. The color of the token drawn indicates the victor of the battle. In this case a Red token is drawn indicating that the Blue forces have lost control of the strategically valuable location. This token is put back onto the board. The next token pulled is also Red indicating that it also survived the combat. A third token is pulled from the bag and it is also Red and it is also placed back onto the board as a survivor. The next token pulled is Blue indicating that no other Red tokens survived combat. Another Blue token is pulled, followed by the Black token which indicates there are no more surviving units. The two Blue tokens are placed back onto the board in an adjacent zone to where the combat took place indicating where the retreating Blue units regrouped. The remaining tokens in the bag are returned to the respective player's reserves.
So in short (too late I know):
A. Place 1 Black token, X Player 1 tokens & X Player 2 tokens put in a bag.
B. Mix until all parties are satified.
C. Draw a token to determine the battle's winner. If the first token drawn is Black then there are no survivors and the territory becomes uncontrolled.
D. Draw another token if necessary. If it is the color of the already established victor then it also survives combat and is placed with the first token into the recently disputed zone. If it is the loser's color then the victor has no more surviving units and this is the first retreating unit.
E. Continue drawing units until both the victor and the loser have no more survivors. Remember that anytime the Black token is drawn there are no more survivors.
F. Place all the retreating units into an available adjacent zone.
G. Return destroyed units to the player's respective reserves.
Looking for input. What do you like? What do you hate? What would you change?
Hadn't thought of that. I was looking at the proportional victory to loss odds and not the casuality probabilities. To answer your question it was for 'Jovian Wars' a light wargame I've had on the back burner for a while. Thanks for the input!