I'm finishing up a fantasy novel (no really, contract and all that). In the story the characters play a board game. I've written down some ideas, but I would like to get it more detailed, and preferably playable, so I can write about actual games. If I can get the game playable and at least modestly entertaining, I'll probably GPL the rules and make a board pdf available for download.
The two players are land and water.
The game is played on a hexagon grid board.
Counters look like little bridges (though for prototyping purposes they'll probably be pennies)
Half the counters are land, half are water, like black and white in chess.
They are placed on a board straddling a hex boundary.
Hexes with more water bridges belong to water. Hexes with more land bridges belong to land. Hexes with a tied number belong to no one.
Players take turns placing individual bridges.
The player with the most hexes wins.
External conditions (days of the week, for instance) may affect some rules, most likely the start conditions.
Questions
What are starting conditions? Where is the first bridge placed?
When does the game end (probably when the tokens are gone).
Should moves after the first one be restricted to contiguous hexes? Will playing that way generate deadlocks where unfilled hexagons are still on the board while no moves are possible? If it's non-trivial to create a deadlock, could that be a legal game winning condition?
How big is the board?
Is the 'best' shape of the board hexagon, based on having a pleasingly symmetrical shape?
Since the number of possible hexes is even, how are ties resolved? Is it possible to prevent ties?
These are great ideas. Goodness, I haven't read any Burroughs since high school!
The ideas are particularly useful because in the book the game is supposed to require a lot of memory such that messing with your opponents' concentration is an important tactic. While novices might use additional types of counters or whatnot, no memory aids would be allowed in serious play. Since I have terrible memory, I'd never be able to play. :)