Hey Guys,
I'm working on a tile game at the moment and I need some ideas for tiles. The tiles represent terrain or properties of a country. Each player will use the tiles to make their own country to play on. The tiles you choose will determine what your country can do, and how your country 'works' (it has a military, economic, and political aspect to it).
The theme is set in the fantasy world, so anything goes really. Ideally, I want each tile to infleuence the game somehow, for example "Bank - Collect one dollar each turn". And I want some basic tiles, for example: "Hills", "Forests", "Swamps", etc. But I'm not sure what benefit those basic tiles would provide (ideas maybe?)
Because of the three major catagories - Military, economic, and political - the tiles have to create game effects in those catagories (and really, I don't have much of the rules down, so whatever you think would be a cool effect, just blurt it out!)
Thanks
Rob Decaire
Thanks for the reply's! I'm still working on trying to have the players interact more. I don't want it to feel like a solitaire game, so I like the political ideas mentioned above.
Thanks again,
Rob