I have a noncollectable card game idea that is a planetary control game. Players would assume the role of a space civilization and attempt to control a set number of planet cards using fleets made up of ship/tactics cards. They would have access to tech advances, political options and ship production.
The game would be very simple to learn and entirely card driven. The only thing other than cards will be some form of counters such as chits beads or dice.
I have a lot of other thoughts on twists and mechanic holes with fixes but as an idea thoughts and opinions are appreciated.
Thanks for the input gave me something to think on. I have looked at race for the galaxy and it seems to be very much heavier than my concept. When you get yours I would love to hear your thoughts on it. Some of your talking points i have thought of and others I haven't. Maybe some of mine can help you with yours.
Game Space - Players will only be allowed a set number of planet types, 2Green 4 yellow(tentatively) all red planets essentially being wide open to all red and yellow planets. I also see a limit to the red planets at 9. Makes a + (I envision 4 players max here) essentially. Layout should allow play on a standard card table.
Movement - I am looking at using "command points" Allowing you to move 1 group of cards 1 planet within its tier or an adjacent tier per point rather than sweating each fleet or ships movement. May not work for you.
Combat/Island control - I think the key is to make sitting back unappealing. I am going to use planet control as a mechanism to increase production so a player who sits back will have far more limited resources as the red planets will be far better than green and yellow. Also the number of fleet cards you draw will increase based on planets controlled. Making turtle play self defeating. I hope.
Planet taking - I am going to simulate it all with a simple control point method. Planet has X control points to start and various cards add to or subtract from this total. Be those cards political (sponsor civil unrest) or military (deploy powered armor battalion). Essentially the points represent your "grip" on control through all means available or lack of it.
I don't know if any of that helps you or if it will truly work as I hope. Time will tell going to get my crads done this weekend and try it out.