hello. I have a game that is almost entirely cards.(its a solo rpg thing) currently the only component that aren't cards are the markers that are used to keep track of hp and strength (just 2). the idea of the game is to have a small footprint and make it as portable as possible and so far in my playtesting and prototyping i have just used a couple of coins.
so my question is... if i decide to publish do i need to design/make markers or is it ok to say "you will need 2 coins as markers" in the rules?
if cost/ size was of no concern it would be nice to have special markers but on the other hand it would mean extra design, cost, a bigger box etc. as the marker only needs to be a generic token is it worth it?
please give your thoughts and opinions.
thanks for the input so far.
my game uses 2 cards with a grid of 12 icons ( one for strength, one for hp). i had thought of just cards but without a marker i can only see 8 possible states (9 inc. death).maybey 2 cards for each and 16 points?
good point that not everyone carries change. i do,especially if im traveling but im a ludite,
th generic markers are a good call but i always lose those little things especially with travel games. which i think is another + point for coins,i tend to resort to them any way. the footprint is about a4 size so i was thinking hotelroom, plane, sort of lightish filler