*. This is a serious question, not a troll attempt
I have a game prototype that started using noughts & crosses for player markers, has progressed to sheep & cows, & has slowly morphing rules based on player feedback. It occurred to me this morning that an interesting variant, & I say variant as I'm not sure whether it will develop as a seperate game at this point, is to make it asymmetrical & change the animals.
As the idea progressed I realised it could be used to represent various persecutions in history, most recently apartheid & the holocaust. I'm happy with this as it isn't in your face, makes no judgement etc, it's just something that could be read into it. The idea is to make the game wolves or foxes vs sheep as there is a natural affinity with those opposing each other. With the chance of people extrapolating the game to those historical events is there a risk I will cause upset with using animals? It isn't intentional & I know I can't control people's thoughts but at the same time I'm happy with it making people think about those topics.
Extending further, Animal Farm successfully used animals to represent different class structures without much issue. Is using animals, in a sensitive manner as to which animal represents what religion, far to dangerous to pursue? Can it only be done using people or aliens?
Thanks for any insight,
Sean
That's pretty much what I was thinking. Not being religious I find it difficult to comprehend how its portrayal can cause more outrage than other things that cause general outrage (child abuse etc) so I have difficulty gauging how far things can go. I guess at this stage of my career I'll stick to abstract games & abstract themes & let people make of it what they will while using specific things to drive the design without overtly showing its influence.