I'm working on one at the mo, because its a genre I enjoy but I think I'm heavily influenced by the first one I played, Sorcerors Cave. I liked the suspense of exploration and the anticipation of threat or reward most of all
what aspects do other people like most about this genre?
Interesting.
I am trying to keep mine super simple drawing from things like Gauntlet video game but I'm always a sucker for smallworld type race combinations so am going to try something like that here.
Mine is also tile based but much lighter than you describe - which is somewhat odd as I am a big fan of complex dungeon games. My aim is a cheap, component light game that is really replayable, expandable and still strategic in play. I did a first solo play thtough last night and theres a game there - just needs a lot of tweaking now!