I'm new to the design world and have started brainstorming and working on a game with a friend. Each time we meet we ask a single question. For example, "What is on the players cards?" "What are the actions players take?" Then we dissect the question and work on a solid answer. Always designing backwards from our goals and objectives of the game.
My question is, does anyone else design like this? If so what are the questions that you ask in various steps? I know questions change based on the game and mechanics in use but would like to hear what others say. For my first post thought this might open and interesting dialogue.
Thank you all. I'm so new to this and still in my head with most of my ideas and thoughts. (Not to mention I've got a two year old and a new born as of less than a week ago). I'm at a good point in my design and I think sharing that with everyone in this community might help my thought process and next steps.
I do like the radioactivemouse form of continually asking questions but how answering one might complicate others so there is a fine line.
I want to be a bigger part of this community of designers so let me know if you guys ever need a play tester or advice and I'll help.