Any advice from Hippodice veterans out there?
I know the basics:
- Euro style
- Make sure the rules are clear and include a sample round description
- Playtest it a bunch
- Build a good prototype, but don't go over-board
Anything beyond that? Any recommendations in terms of how you position it and/or describe it to put your best foot forward?
Thanks so much.
Kyle Gabhart
Driftwood Games
www.driftwoodgames.com
Thanks for the vote of confidence Bonsai. I guess I see Hippodice as being a bit of a different beast. Here's what I know about myself:
- I know how to design a game that has compelling theme and mechanics that fit together
- I know how to playtest the heck out of a game and make sure that it is not fundamentally broken or flawed
- I know how to produce a game on my own, market it, etc.
What I am unclear about is how to effectively pitch for the Hippodice audience. I think I understand what it takes (i.e. traditional euro-style game, make it as accessible and streamlined as is realistic, put together a compelling description / introduction to the game, ensure the prototype doesn't suck). But I don't know if this is accurate and I don't know if I may be missing some key bits of wisdom regarding how to position your game successfully.
Any insight from previous Hippodice submitters?
Kyle Gabhart
Driftwood Games
www.driftwoodgames.com