Congrats!
The Primary - Live on Kickstarter!
Well done Matt... With about 5 hours remaining... maybe you can squeeze a few more dollars out of backers who might be hesitant to back...
Take this opportunity to address their concerns!
Cheers...
I noticed that your stretch goals were mostly not based on revenue. I assume that was to try to drive viral engagement (facebook likes, etc). Do you feel that paid off? (assuming you were set up to track results of that sort of thing, which can be pretty tough).
Are you now having to make a bunch of upgrades that increase your manufacturing costs beyond what the overflow customers are financing?
The important part about KS is "meeting your goal". Why is this so important???
Well there is no "secret formula" or "special talents"... To become a better designer and grow your audience of "fans" (aka Backers) you need to put out a game... That's Step #1.
Then maybe you can put out a smaller "expansion" for the game and increase your popularity a bit. Do this and you should normally build upon your existing fan base (aka Backers). If they like what you do (and we hope that an expansion is an easier way to attract more people), you'll get more backers and hopefully sell more of the "core" game. That's Step #2.
Repeat this cycle for several games... And you will be exactly like Jamey!
Everyone needs to start from somewhere. The hope is that you keep on GROWING by offering games that "interest" people. Do this for 3 or 4 games and you could be your own publisher with a nice catalog of games...
And maybe some pocket change along the way too!
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Thanks harmon89, Austin, Jay, and Paul!
Jay - I can let you know more about Quartermaster as we get through final quoting and fulfillment, but they have been great to work with so far and I've heard good things from other creators.