The Trouble with Victory Conditions
So I want to have an interesting endgame for Dark Forest. What I've settled on for my first prototype is the following:
In this game, you are looking for a super-advanced ancient civilization that is potentially hiding out somewhere in the universe. It may or may not exist. If it exists, you must find it, contact it, and forge a peace with them. If they do not exist, you must defeat all other players to become the only spacefaring civilization.