Everything is growing up and becoming more "techy" to me. Video games are becoming more movie like, newer objects use more technology. Almost life-like Robots are more than a figment of our imagination (Honda's Robot). Everything is growing up (to me) except boardgames.
Don't get me wrong boardgames have progressed in many different ways (even in my 13 year life) They have become more fun, and complex, more real (War games).
All right, after all that rambling, here's my 1st question.
Do you think, Boardgames will ever "grow-up" or progress in to a time of technology?
Now to answer my question, I think Yes they will. Not in my life-time, but maybe my kids. I think they will be more video-game like, because that's what the consumers want.
I believe there will still be "boards" but people will control a moving character, maybe seeing it's view in a small T.V screen. Now my second.
Do you want them to "grow-up" and become more life-like/"techy"?
I myself, do not want them to. I think Boardgames (like real-sports) are the only thing we humans can do that doesn't involve technology (and is fun).
Thanks for listening,
-Justin
P.S. That thing about the moving the board game character, and seeing it's view, sounds kinda cool.
There have been games infused with technology for most of the past 100 years. The earliest one in the BGG database is the Electronic Base Ball Game from 1928. From there, electronic games have been created to take advantage of the leading technology of the time.
Electronic games, however, are more of an oddity in the gaming world, and not a staple. Even the release of Knizia's electronic King Arthur didn't usher in a new age of electronic games and proved to be only mildly sucessful.
There's a great article on Discover Games that talks about the increased sales of traditional board and card games in the era of video and computer games. Despite the flash and appeal of video games, non-electronic games continue to grow and do well.
There's something about a game that doesn't need batteries or any electricity to provide hours of entertainment and challenge. I have played a variety of the electronically enhanced games and have never seen one that would make me want to play it again and again. It's not the electronics that provides the experience that I look for in a game. It's the game itself.
I think the electronic games will continue to get better and better with LCD panels providing ever changing game states and proximity sensing devices in the board and the figures providing better and more accurate game state information to the computer, but in the end they will continue to be the exception to the appeal of gaming and not the rule.