First, Let me say I am NEWBIE!!!
Second allow me to intorduce myself. My name is Mike and live in SC USA.
Now the formalities are out of the way I did not see rules but felt I am not overbearing nor rude so I shoudl be able to get away asking my questions here without too much trouble. I hope I dont offend anyone with this approach on jumping right in here in the forum being a newbie.
My son who is 12 has decided he would like to design a board game. I am working with him on this and we were searching for site to help when we come into questions when we came here.
I have reviewed his game concepts and thought it looked ok and marketable since he is a kid and knows what kids like. This is not to make money but more to teach him to surf for info and to spend quality time together.
The concept is relatively common. It is a board game which will be a role playing combined with a medievil time period similiar to a dragon slaying adventure with different monsters and treasures with a common objective of completion of the game and saving the damsel in distress and ruling the county.
Now here are some of our questions.......
He has come with concept and been working on getting a gameplay in order with the rules and objectives in place. Now we are working on getting a game board made for this as well as the artwork(just pictures from internet printed as we are not artists) these would have to be redone with a pro. We are unsure to know to copyright? We have to ask how do we find out if this game would even be marketable and if so, how do you determine whether a good game or big player game? Do we get a copyright then send out prototypes to different companies or agents?
Is there a site which helps for packaging designing for dummies? We have the bare bones structure and concepts in place and working on building it for playing but would we not be biased on our opinions for testing???
Sorry for such simple questions and imposing on people with this but would like to start and see what can come of this for him and besides its actually kind of fun to see his imagination go wild with creativity and searching the net for historical items and artifacts.
Thank you all and sorry for being so long winded first time out.
Copyrights pertain to anything that is "fixed" onto a tangible source. Original art, stories, game board layout just about any of the parts and peices of a game.
Patents would pertain to the actual game mechanics if they are new and innovative in the realm of gaming. Most game makers dont patent things because there isnt much that has been new or innovative in recent years. The problem here is that there are only so many ways to roll dice, flick a spinner, ect ect.
trademarks are usually slogans or catchlines. Things that can be indentifying to a particular business. For example the Nike swoosh is not only a copyright for the actual swoosh but also a trademark because as soon as anyone see's it they think of Nike and not Reebok.
As far as using another persons artwork, it is fine for prototyping something that you and your son are playing. Most people and companies are not going after you since you are not profiting. There is a catch however.
If said company did not take you to court for using a peice of a copyright but than tried to sue another party for using the same copyright than the infringer could set precedent by stating that the copyright owner is picking and choosing who she takes to court, thus discriminating. Most of the time saying I dont know in court is not going to help you.
For registering your copyright, since it was brought up, if you just put the (c) on any material it does give you protection against people infringing on the materials. It does not however give you the ability to take someone to court for statutory damages, only registering it will. It cost $30 to register if I remember correctly so if you are convinced that you have a game that could be published than you might as well splend the money on it.
For artwork if you are now worried that someone may find out about the infringement for the materials you have, you have some options. Go to an art college or any school and commision the artwork there, students need these things for portfolios and will do good work for less than a professional. For small publishers you could offer internships to students to do art and design, some schools require internships to graduate. Or you could have your kids do the art, scan it and print the cards or whatever.