Not exactly a cry for help... rather more a query on when does enough become enough.
I've got what I consider to be a solid ruleset and board and chit graphics established and now as I'm starting to consider other things... suddenly I have the desire to change it all. I don't think that the game is broken but I can't help tinker with what I'm hoping is a finished product as far as the written portions.
How do you stop the tinkering, the picking, the mental second guesses? Have any of you gone through it and had your game stay intact or are you weakminded like me and just itching to sit back down to the computer to start revising?
This is kinda driving me nuts.
Interesting reading this comment after having read your current GDW submission!
I think this is a good question and one that we all have had to deal with at some point. Always try to be open and honest with yourself about your game. Does it feel "done"? Does something feel out of place? You may learn through playtesting or by having the rules read by people that have never played your game.
You may also change your gaming interests and want something different from your game. Either way, you are the final arbiter of change.
One thing to keep in mind as well, don't be afraid to go back to a previous iteration or to replace mechanics that you have removed if you think it's necessary. I worked on a game that went through some big changes. When I playtested the new version, I found that I was unhappy with the absence of the mechanics that I had thought were unnecessary. I put them back and tweaked a few other places and ended up much happier with the results.