Hello to all,
I want to start this thread to help put on form a Generic Board Game Creator module. The goal is to produce a program to build your board game in it. This way everybody could playtest it.
Topics that I would like to see discuss in this thread are the following:
- Past previous experience. Darkehorse mentioned that this was talk before and the project never left the ground.
- Current product that doesn't give you satisfaction. Why is that?
- If you not satisfy with the current product like Vassal, what do you need?
- Leadership and contributors. In order for a project to advance, somebody have to drive it. Even if it is a common contribution. Somebody alone or a very small group (2-3) should give a direction to the project.
Have a good day.
[/][/][/][/]
I agree that the best direction would be for a generic engine that could handle onscreen the various manipulations of playing pieces. Something to consider would be the uploading of the game components. Each card would either have to have text that is entered into the engine or an image of the prototype piece. The same would be true for really every kind of piece.
The engine would have to take into account the possibility of multiple boards in various arrangements. 2 examples that come to mind are the various boards of Lord of the Rings, or the player mats of Puerto Rico.
It wasn't mentioned already so I will add that a chat window is a must so that participants and thos just watching can interact with each other.
Jeff hit on a good theme regarding public and private holdings. The engine would have to allow for parts to be either public or private and have the ability to show other players the number of components held by other palyers (if they can't see the actual faces of the components).
Sounds like you're off to a good start!