Why a SpaceGame (part 2) (31) by X3M |
Dead Steam - Post Apocalyptic train building card game (25) by Tbone |
Tabletop Game Jobs (0) by The Game Crafter |
Protospiel Cleveland (0) by The Game Crafter |
"Never Seven" - Playtest Rules - Suspended While the Game is Undergoing Modification (7) by Steve |
New Board Game Pieces - Premium Mushroom & Premium Brown Mushroom (0) by The Game Crafter | |
Weight of sorting (4) by X3M |
Placing cards (planets) in specific positions (orbits) (4) by Tbone | |
Designing from a personal pool of mechanism (36) by larienna |
New Board Game Pieces - InFUNity Tiles (Hat Shape) (0) by The Game Crafter |
New Auction: 1 Month of Advertising on FatherGeek.com (0) by The Game Crafter |
DuelBotz: Sample New Card (19) by questccg |
Comparing 2 new dice replace mechanics (2) by X3M |
Happy New Year!!! (1) by questccg |
How to design and balance a Rock-Paper-Scissor like mechanism (44) by X3M | |
Monster Keep — Retiring this Design (0) by questccg |
Build your own [insert game genre here] (13) by larienna | |
Finalists Selected for the VHS Case Challenge (5) by larienna |
2025 New Year Sale at The Game Crafter (0) by The Game Crafter |
Merry Christmas 2024! (0) by questccg |
Winner Announced for "That Cool Stock Part Challenge" (0) by The Game Crafter |
End of Year Playtest Event at The Game Crafter (0) by The Game Crafter |
New Board Game Pieces: 13mm Wood Cubes (0) by The Game Crafter |
Board Game Blueprint - New Episode Every Wednesday (24) by The Game Crafter |
Madison Game Design Cabal (0) by The Game Crafter |
A warp jump generator.
The ship can still he attacked.
The shields still won't work.
The cost is the ship itself.
The jump is the same speed plus 2.
Meaning, a ship with movement 4. Can move 12 in a round. But with the warp jump generator, it moves 3x 10. Thus 30 in a round.
Excessive? Most likely.
As for the weapon upgrade.
An artillery upgrade is possible in the exact same way. Attack range is added once more. With an additional 2.
Attack range 4? It now becomes 10.
Bomber with 0? It is now 2.
The cost equals the weapon.
I can revert back to gravity costing movement speed. The warp jump is a good help here anyways.
As for a shield that is always active?
It should still be depending on movement speed.
The cost is (total Sp + 2) x Shield cost.
If a shield costs 2 and the speed is 4 plus that warp jump. The cost of adding this shield would be 24.
I should be carefull with what kind of upgrades I add. But the extra costs and effectd should be as simple as possible.