I'm looking for a good non-collectible strategy card game.
What do you recommend and why?
Kreitler
I'm looking for a good non-collectible strategy card game.
What do you recommend and why?
Kreitler
Poker.
I like it because of the mental conflicts between players. "what's he got??" and then racking your brain over it.
But, as for a commercial game, I don't really know. I haven't play many card games except for Magic the Gathering, which is collectible. Check out Steve Jackson games (www.sjgames.com). He builds alot of card games, and they are relatively good. I like Munchkins personally.
Rob
I'm looking for a good non-collectible strategy card game.
What do you recommend and why?
Kreitler
Wait till monday and check the GDS. ;-P
Seo
I'm looking for a good non-collectible strategy card game.
What do you recommend and why?
Kreitler
For two players, Lost Cities is hard to beat. It's simple, has a lot of depth and a lot of hard decisions. You can play nasty or you can play politely. A skilled player will almost always beat a non skilled one, so luck is minimalized. It plays very quickly too.
-Darke
My favorite game fitting this description is Verrater, which consists only of a deck of cards but has as much depth as many board games. It is the first game to use the "role selection" mechanic that has since been used in games like Citadels and Puerto Rico.
Slightly lighter but also good is Bohnanza, a trading game. Where Verrater is strategic, Bohnanza is more light and interactive.
Hope this helps.
-Jeff
Krietler,
I guess it depends what type of game you are looking for - strategy card game is a broad category.
Are you looking for a 2-player or multi-player? What types of mechanics are you looking for? An elimination fighting game? A hand-managment game?
Not knowing exactly what you are looking for, I would recommend Citadels and to a lesser extent Bang!
Both of these have gone over well in my group, but Bang! is a little too random to give a high recommendation (not much strategy). Citadels has secret role selection and character powers.
Speaking of which, I had a recent playtest of my game (Castle Raiders - which I would classify as a strategy card game) and one of my playtesters brought up that he liked the Citadels game better in the middle of the game.
I told him my game is not quite there yet. Maybe someday.
one of my playtesters brought up that he liked the Citadels game better in the middle of the game.
I told him my game is not quite there yet. Maybe someday.
Citadels did make the final 3 of the SdJ (German Game of the Year) when it was released, but (IIRC) it had the misfortune to come up against Carcassonne... It's certainly one of my favourite games.
Then again, ISTR Darkehorse isn't a big fan of Citadels, so I guess it takes all sorts :-)
I really like non-collectible card games. I would recommend 2 games.
1st - Munchkin : A steve jackson game which is simple and cool. From my point of view, it is the best Card game SJgames has ever made. Simple, many players, no player elimination. The theme is simple, each player is a classic RPG character that adventure their self in dungeons to fight monster. The problem is that the players can find many way to abuse the RPG rules to powerup illegally their character to win the game. Realy cool theme. I guess you all know this game so I won't post any links.
2nd - Emmerlaus : It is fantasy game that features a duels of wizards. You cast spell card to attack your opponents and remove all of their life points. I really like this game. You can play with many players, there is player ellimation and a game can last from 15 minutes to 3 hour depending on the game. Pretty simple to learn and there is a lot of reversal. Good game for road trip if you have a table in your car. There is currently 2 editions with 4 or 6 expansions. I am not sure if there is an english version available, but giving you some traduction guide lines would be very easy because sometime, you don't need to read the text on the cards, just number and pictures says it all. I strangely found an URL on board game geek.
http://www.boardgamegeek.com/game/7838
I tought that maybe there is an english version, but the screen shot seems in french.
Saint Petersburg
http://www.boardgamegeek.com/game/9217
Then again, ISTR Darkehorse isn't a big fan of Citadels, so I guess it takes all sorts :-)
Amen to that. Although I've discovered I'm not a big fan of Peurto Rico either, so perhaps I simply don't care for role selection games.
-Darke
While Munchkin is a pretty fun (and funny) game, I don't know if I'd put it in a list of "strategy" games.
Poker is pretty hard to beat as far as strategy is concerned, well at least at a higher level and played with real money, but i'm assuming you are looking for something more themed.
Along the lines of abstract games:
For Two players, I could easily recommend Lost Cities.
For 5 or more, I would recommend the President and Asshole "balanced card occurance variant", The Great Dalmuti.
I'm a fan of the Mystery Rummy series of games, particularly the Jack the Ripper variant. It has a lot of back and forth ebb and flow of who might win, and lots of strategy. Great for 4 players. There are two player games (such as the Jeckyl and Hyde variant) in the Mystery Rummy series.
Bridge is also great for 4 players. Highly recommended. Hard to get more strategy than Bridge.
For a strategic but more whimsical game (with lots of petty politics), I think Hearts is definitely the winner in that category.
For two players, can I suggest "Scarab Lords" or "Minotaur Lords" (I think both from Fantasy Flight), and, more significantly, "Blue Moon". All by Reiner Knizia.
"Blue Moon" is skirting dangerously on the edge of the definition of "non-collectible" however :-)
I'm a fan of the Mystery Rummy series of games, particularly the Jack the Ripper variant. It has a lot of back and forth ebb and flow of who might win, and lots of strategy. Great for 4 players.
Hi Lee ...
I did a BGG trade for "Jack the Ripper" Mystery Rummy ... the guy who traded it to me was very clear that "while it says it can be a 4 player game -- this is really a *2* player game" ... sounds like you hold the opposite opinion.
I've yet to get around to playing it ... so any insight it welcome.
-Bryk
My memory of the Jack the Ripper game tells me that it works fine with 2 to 4 players but worked best with 4 as the Evidence mechanic was too easy to control with just 2. But it's a somewhat hazy memory.
#2. the Rue Morgue, works relatively well with 2 to 4 but is probably best with 4.
#3, Jekyll and Hyde is explicitly and only for two (and is probably my favourite of the series.)
#4, the Al Capone one, is really only a four-player game but is fine nevertheless.
Meanwhile, "Wyatt Earp" (which is not strictly part of the Mystery Rummy series but shares far too many traits in common!) is clearly best with 3, which is bizarre but true. It's got something to do with the deck size and card balance. It certainly feels rather too random with 4.
I'm quite partial to Calaboose, myself...
Ignoring that, though, I always put The Great Dalmuti at the top of my list of card games. I wasn't that big a fan of Lost Cities, but maybe I just didn't get it. It seemed like two people essentially playing solitaire across from each other.
If you're looking for a two person only card game, Cribbage is really hard to beat.
VeritasGames wrote:I'm a fan of the Mystery Rummy series of games, particularly the Jack the Ripper variant. It has a lot of back and forth ebb and flow of who might win, and lots of strategy. Great for 4 players.
I think I've never tried it 2 player, and I've only played it one night, but that night we had a bunch of guys over at Harvard playing this until all hours of the morning one night. All agreed it was a really fun game for 4 players.
My group really enjoys BANG! and it's expansion Dodge City. While some may say they have little strategy, I find the whole role-play element, coupled with hand management, make winning a fine art, especially when playing with many people.
While Munchkin is a pretty fun (and funny) game, I don't know if I'd put it in a list of "strategy" games.
The problem is that I found it hard to define what is exactly a strategy game. On my point of view, a strategy game is a war game or a representation of a war ( for example : Chess and Go ). But I know that not all people see it this way, so this is why I submitted Munchkin more as a "best NCCG" than "best strategy NCCG".
The problem is that I found it hard to define what is exactly a strategy game. On my point of view, a strategy game is a war game or a representation of a war ( for example : Chess and Go ). But I know that not all people see it this way, so this is why I submitted Munchkin more as a "best NCCG" than "best strategy NCCG".
While its not a battle rich game like MTG I think Titan: The Arena is a fun game.
The Magic, to me, of Magic the Gathering is in that you get to design your own super-cool uber "ROCK" deck (which is tons of fun in iteslf) just to be stomped by my so-so "Paper" deck.
While I agree that there is lots of greed in the design I think it would be hard to capture this in a non-colectible game.
- Dwight
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Hey Mark,
I guess it depends what type of game you are looking for - strategy card game is a broad category.
Yes, I intentionally left it broad, hoping to see some surprises.
The question stems from a conversation I had with a friend at work. He remarked that he loved the core rules of Magic, but disliked the later extensions because they smacked of being driven more by marketing than design. He was hoping I might know of a non-collectible "battle strategy" card game that would be simple yet deep.
I told him my game is not quite there yet. Maybe someday.
Any comparison to a great game like Citadels is still high praise. He could have said something like, "I think [insert your least favorite card game here] is more fun."