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Citadels - Played for the first time last night

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sedjtroll
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My friend just got Citadel, and I played it for the first time last night. I like it. A lot. It reminds me a lot of Puerto Rico in that you choose roles and you pick your actions based on what you expect other people will do.

I guess I'd better explain the game in case other people aren't familiar with it:

Citadel is a game of citybuilding. Players add Districts to their city, and the game ends when someone adds their eighth district by playing their eighth District card (of which you start with 4 in your hand). Players score points for the values of their Districts (which equal the costs by the way). There are 8 Role cards to choose from, and each Role confers some sort of benefit to the player choosing it. The Roles also determine the turn order. At the beginning of the game a random player plays first, while each turn therafter the first player is determined by one of the Roles.

The Roles are not all visible like Puerto Rico. Some are first set aside. We played a four player game, so we set aside 1 face down card and 2 face up. The number of faceup cards depends on the number of players.

So player 1 takes the remaining (not set aside) cards and chooses one, passing the rest to the left. Then player 2 chooses a Role and so on. The last player should have 2 Roles to choose from, and the last, unchosen Role gets placed facedown as well. In this way there will always be 2 facedown Roles that players are unsure about, and possibly some faceup Roles which will not come into play that round.

Now the turns begin. Each Role has a number on it, and that's the order in which the turns take place. Role Number 1 is the Assassin, 2 is the Theif, etc.

On your turn (when your Role number comes up), you do the following (in pretty much any order):

    Either collect 2 Gold or Draw 2 District cards from the draw pile and discard 1.

    Collect income: some Roles allow you to collect some money based on the types of Districts you have in play.

    Build a District: Pay the cost of one of the cards in your hand and put it into play in your city.

    Use an ability: The different Roles offer different abilities to the player that chose the Role. You can use the abilities during your turn.

See next post for Roles...

- Seth

sedjtroll
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Roles for Citadel

1. Assassin. Choose a Role. That Role gets skipped this turn.

2. Theif. Choose a Role (other than Assassin). When that role is called, that player gives you all of their gold.

3. Magician. Once during your turn you may discard any number of cards (to the bottom of the deck) and then draw that many, or you may exchange hands with any player.

4. King. Take the Crown marker (indicating who plays first). Also, collect 1 gold for each Royal District (Gold) in your city.

5. Bishop. Your buildings are immune to the effects of the Warlord. Also, collect 1 gold for each Religious district (Blue) in your city.

6. Merchant. Collect 1 Gold for being the Merchant. Collect 1 gold for each Business District (Green) in your city.

7. Architect. After your action (Draw and Discard or Collect 2 gold) you draw 2 cards. You may play up to three districts this turn.

8. Warlord. Destroy a district by paying 1 less than it's cost. Also, collect 1 gold for each Military district (Red) in your city.

There are 5 colors of Districts: Gold, Blue, Green, Red, and Purple. The colors are somewhat explained above, except Purple. Purple buildings have various abilities which can be used to improve your position. Players score bonus points for having a building of each color and for filling up their city with 8 Districts. The first to play their eighth District gets an additional bonus. The game end triggers when a player builds their 8th district, but the round finishes and everyone gets a chance to play their last turn.

If you haven't done it yet, check out this game. It's good in all the ways Puerto Rico is good, and it doesn't take quite as long to play.

- Seth

Scurra
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Citadels - Played for the first time last night

Citadels is one of my favourite games of the last few years - I think it had the bad luck to come out at the same time as Carcassonne and got a little overshadowed.
The only thing that is wrong with it is that if you play with a mixed group (i.e. experienced players and newbies), the newbies will get hosed and potentially put off the game entirely; I know someone who has vowed never to play it again after an experience like that. (A bit like Puerto Rico except that you are less likely to never want to play that again!)

But with a group of players of roughly the same level of experience, it can be a blast as you try to outguess and bluff the other players by taking unexpected cards at unexpected times. It certainly works better with a group where the players know each other fairly well too, since the whole "table talk" experience is a part of it.

The new edition includes a whole collection of replacement posts too, although experience tells me that you should only replace one or at most two of the originals at a time, although I have played a game with all of them replaced (it was rather weird though).

One of the best card games ever.

phpbbadmin
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Citadels

I played this game once and will probably never play again. I thought it was OK, but I didn't see where it was that clever or thought provoking as people made it out to be. Perhaps it wasn't explained to me well enough. It's amazing how an initial game experience can make or break a game for you. Has anyone ever had a bad first play of a game which caused you to extremely dislike the game, only to later play it again and found it was enjoyable after all?

-Darke

sedjtroll
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Re: Citadels

Darkehorse wrote:
Has anyone ever had a bad first play of a game which caused you to extremely dislike the game, only to later play it again and found it was enjoyable after all?
-Darke

Yes. Puerto Rico.

I had no clue what was going on the first time I played it (last December I think) and it had so many pieces and setup time that I immediately was turned off. Trying it again early this summer I began to understand what was going on and had a much better time. Since then I have played it many times and I think it's great. (I still don't like the expansion tiles though- won't until I get bored of the original tiles I think).

I think you should give Citadel another shot. It's a lot like a brief game of Puerto Rico- or that's my first impression anyway. I've only played 2 games (and I didn't win either- though I almost won each).

- Seth

Scurra
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Re: Citadels

sedjtroll wrote:

I think you should give Citadel another shot. It's a lot like a brief game of Puerto Rico- or that's my first impression anyway. I've only played 2 games (and I didn't win either- though I almost won each).

And I do too (obviously, based on my previous post!)
Darke, was that first game you had played with a group none of whom had played it before? Because that's almost a guarantee that Citadels will flop since you won't have any idea of what is going on.

phpbbadmin
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Game circumstance

No, I was the only person who hadn't played before. I am still hesistant about trying again. The subject matter and the way the game worked really didn't appeal to me at all.

-Darke

sedjtroll
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Re: Game circumstance

Darkehorse wrote:
No, I was the only person who hadn't played before. I am still hesistant about trying again. The subject matter and the way the game worked really didn't appeal to me at all.

-Darke

Maybe that's the problem- as Scurra said, a newbie amongst experienced players is likely to get worked, and potentially not enjoy it. Give it another try, and note what other people do that works (rather than trying to win) for a game or 2, kind of figure stuff out... then worry about making the right plays. I think if you try that you might have a change of heart.

I have played the game a bunch now, and taught it to several people. Everyone seems to like it.

- Seth

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