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Action Paralysis
In my game for the contest I had a similar concern (players not interacting and just gathering their strength), and have solved it the way other games seem to: make it more advantageous to interact earlier. In my game there are certain points and opportunities you can only achieve in the first stage of the game (broken into 3 or 4 stages), and if you don
Similar to what FastLearner mentions, I would think that a resource given to the winner of a battle (no matter the size of the forces) would encourage earlier/smaller clashes -- especially, if that resource was only given to the winners of the first x number of battles.
Another option, might be some kind of a "magic football" idea, where players need to capture and control a specific object or geographical area. Each turn, the player in control of the object gets extra resources. This might make it worthwhile for other players to try to take it away as early as possible.
-Bryk
One of the more interesting incentive programs I
I like everything that hs been said so far. I agree 100%
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Particularly in polite company players are often hesitant to commence hostilities;
one way might be start with forces at the holding capacities in the starting territories, with optimal or fixed compositions, which forces the battle by assuming the