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Advice for the game design (dating simulation)

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MiyukiJN
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Joined: 12/31/1969

this the boardgame design i came out with and i hope that you all can give feedback and advice on the mechanics and gameplay. You can give some suggestion on the gameplay and anthing on this boardgame. Thankx in advance ^^

The concept : The courting of the certain partner between guys and girls in a college and university environment.

Objective : to create and learn socializing between people, create a fun environment and moment to enjoy about the interactions of dating and love

The wining conditions : to achieve the requirements of the partner you are chasing by devoting the requirements to the spot your partner is situated.

The board itself: Setting of a town with a university the characters are studying

The character mechanic:

▪ There are 10 characters of guys and girls (which is 5M and 5 F)
▪ Each characters have the own illustration design
▪ The characters will undergo personal traits and requirements custom distributed and form out where there will be funny and exciting combinations.
▪ There are no certain arguments about the traits and gender concern, anything can occur
▪ Next will be the character shuffle mechanic to pick the partner you are courting
▪ Same partner for 2 opponents or more are allowed
▪ Certain character has certain privilege which is not custom made

The moving mechanic:

▪ First the characters will be moving on the path or streets of the town
▪ Set for each square as 1 step and certain bonus path will be given
▪ The characters uses money as the asset to move
▪ The money goes to the transportation section to undergo the certain transportation moves
▪ basically by paying you get to move, to the :

walking or running – free –1 step
Bicycle – N.C. – 3 steps
Bus – N.C. – 5 steps
(N.C. = not confirm) Car – N.C. – 7 steps/ 8steps
Subway – N.C. – 4 steps

The board itself:

▪ Is design into an town with a university
▪ They be a section of the character’s houses
▪ There few sections such as University – hostel, library, class,staffroom
Clubbing - bar and dancing
Flouriest
Café - coffee bean, starbucks
Shopping mall – clothing, shoes, red box, cinema
Jewelry shop
Chocolates
Gift shop
Park
Amusement park
Hotel
Supermarket

▪ The places still under construction and some may be cancel or add
▪ Each place have certain activity inside for the players if they reach there
▪ Each place can only enter once per turn, u cant reenter the place after finishing it or gotten penalty from it
▪ Each place can be visit anytime by the players and there are staring points for the players
▪ There is a employment or job applicant section in the middle( may be at the side) for finish optional errands to earn cash for transportation or buying gifts/things for the partner or doing the activity or mission in the places.

▪ Players may choose to undergo job errands as much as they like but loses one turn

The game play:

▪ Each player will be random shuffle or all pick for their character they want and undergo custom shuffle of personalities and traits.
▪ Each player will be shuffle for their partners and have them reveal their objectives and requirements to fulfill their loveones but only for the characters which already pick out by the players.
▪ The rest will be ignore and place back to the box

▪Then players will begin on starting points and roll dice to determine the victor to move first. Players will be distribute with a set of allowance (money/cash for the game). This may be effected by the special privilege of the character.
▪ Each player do their respective objective to capture the partner with any strategy they want. Each player tries to gain access to the place for the objective where they may play the activity or challenge inside. If by all means they fail, they be a penalty or consequences such as electrocuted, loses cash, loses turn, loses certain gift,loses etc
▪ The player will be unable to return to the same place after he fail the challenge inside. He or she must travel to another place.

▪ If player wants to earn money they may go the job errands section whenever they want but only when is their turn.
▪ Each round where everyone turn are over, they be a allowance for each player.

▪ When the player acquire the requirement, the next task right after it will be presenting it to the loveone or partner they are courting by traveling to their home. Continue with the next objective right after the presentation. (may be not traveling but act true and dare sequence as praise or prize from the partner to the player with shuffle cards)

▪ After the fulfilling of all the objectives, the player will instantly win the game rite after traveling to the place of the partner is situated. When the partner moves the destination will be change according to the partner.

The game props:

▪ Each character have their own model to move around
▪ Personality cards and requirement cards
▪ Money
▪ Job applicant cards
▪ Activity and challenge card (if have)
▪ 3 dice
▪ 3d architecture board with box to protect
▪ item props (if have such as gifts, food, clothes, shoes, equipments and etc)
▪ penalty props (electric shocker)

Jebbou
Jebbou's picture
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Joined: 07/29/2008
Advice for the game design (dating simulation)

Hello Miyuki,

The main issue I see in this game is the lack of interaction between players. A player cannot help another player or hinder other player's actions. This lead to a situation where you race against other players to be the first to win your love, but where you might feel like racing alone.

To resolve this issue, you might want to add a supporting mechanic where players can, for a price, request another players support in a task. For example, if a player has the objective to create a painting for their love, but have no skills in painting, they could ask help to another player who is proeficient in that skill. In return, he could give him money, help him with another task, or give him a ride with his car. This is only an idea, but there might be other ways of having players interract with each others. For example, you could extend some of your existing mechanics to enable cooperation and competition.

Nevertheless, I think the transportation mechanic and the "Test your abilities" mechanic is a good start, as it support well your theme, by demonstrating the chalenges that students face during college and university.

Have a good day!

Jeb

Jpwoo
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Joined: 03/26/2009
Advice for the game design (dating simulation)

Quote:
The moving mechanic:

▪ First the characters will be moving on the path or streets of the town
▪ Set for each square as 1 step and certain bonus path will be given
▪ The characters uses money as the asset to move
▪ The money goes to the transportation section to undergo the certain transportation moves
▪ basically by paying you get to move, to the :

walking or running – free –1 step
Bicycle – N.C. – 3 steps
Bus – N.C. – 5 steps
(N.C. = not confirm) Car – N.C. – 7 steps/ 8steps
Subway – N.C. – 4 steps

I think the game is interesting and sounds like it would be fun. However the moving mechanic doesn't sound like an enjoyble part of the game.

In a dating sim I want the game to be about impressing girls and guys and not about optimising movement. This mechanic seems more fitting for another type of game.

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