As an interesting aside to an epic fantasy wargame I've been designing, I came across a startling conclusion.
Aerial units in fantasy literature and movies area used all wrong.
That is, if you want a realistic fantasy setting. An oxymoron? Maybe, but I've always been interested in realistic effects given a particualr input.
So, if you stipulate that a particular fantasy element or mechanic exists, it should do so in a way that is logicaly consistant with the universe that it exists in.
I'm going to discuss the idea of flying units that DON'T have a significant ranged attack, and regarding engagements with armies advancing on your positions.
In designing flying military units, like griffon riders, or lotr's nazghoul and such, let's assume that races have figured out a way to breed and train them. Then mount the things and deploy them like flying knights.
Well, it turns out that these units, while they would probably make fairly impressive forces (depending on your setting, but let's be generous and assume we can armor them and such) they were immensly more usefull in attacking the enemy supply lines, despite thier combat capability.
That is, even if I made them impressive flying tanks, that's just not how they wanted to be used. See, they are expensive, as they probably should be. And no matter who they fight, there is always risk in battle, and they will probable take SOME damage, even if only minor. Plus, they can only engage so many units.
It was much more advantageous to use their superior mobility to consistantly bypass enemy formations and cut off support and supply, at little risk to themselves, and thereby short circiuting entire armies of the enemy their ability to advance or fight. Or at the very least, make him spend much more resources defending the entire supply chain, or keeping large expensive stockpiles among the main formations.
I certianly haven't seen every fantasy genere out there, but I don't think I ever recall a story where this was how they were used.
And the more I test and develop, the more I think mainstream fantasy has it all wrong. In a world where they exist, they would not have been used as flying knights!
Or have I missed an important fantasy story somewhere?
Am I overplaying the importance of supply? Do you agree with my conclusions?
What do you guys think?
Yes, very true. I wonder if such thinking could lead to a revolution in the fantasy genere? Well, maybe not. Maybe you should write a book?
I wrote my previous post in a hurry and it was late. There are some other considerations as well, but I think you understand my main point.
I am patting my self on the back a bit here, though. I designed a combat system not by imagining the particular overall result I expectd and making the mechanics fit it, but by operating from a set of assumptions (the fantasy elements) with realistic mechanics, and seeing where the game takes it.
I'm proud because I think it is working out wonderfully. So much so, that I got an unexpected result, and I think the result is correct! So I figure I did something right from a simulation point of view.
I'll have to save the actual mechanics for another post.