Hi,
I have the idea to design a solo hex and counters baordgame reproducing ww2 aerial battle (as dogfighting).
The planes will have characteristics like speed, ammunitions and pilot skill.
I'd like to have idea on how to design a rules or tables system for managing the movement of the not-manned planes (the aircraft managed by the automatic system).
Anyone can help me with some idea or where to find ideas?
Thanks and bye.
mae68it