I was just thinking about dungeon crawl board games, such as Doom and Space Crusade, where you have action points to spend on activities (usually move or attack).
The trouble is we find ourselves trying to think through all the combinations, counting out spaces until we can make a melee attack, or conversely exactly how many turns until the monster will be able to reach me, weapons ranges etc.
It's annoying when a player walks through every possible movement to min-max their turn. It's like a chess player who mock-moves every piece on the board, and plays out every scenario, before "officially" moving.
So how about the idea of introducing a *small* amount of randomness when moving?
What do you think?
I'm not really a fan of timers, for the reasons given above by Shellhead. Even if you interrupt play and place the timer on its side, the player can still think about his or her move. I think timers are better suited to serious tournaments for analysis heavy games like chess, rather than casual multi-player Euro games. What happens if you run out of time anyway - would you miss your go?