I am designing a game which I need your opinion on. It is really new, and I am just designing it for fun, but I would like to know before I go further.
The basic idea is that each player is a god. And because you are immortal, and really bored, you have fun be screwing with human history. Points for the most interesting situations. The basic equation is:
Reason (how good/touching/cool) * Difficulty (for the humans, not you) * Novelty
How those numbers are decided I am working on. What I need help on is technology. Seeing as it is a mythologically based game, should it stay in the classical era, or should it trace all the way up to modern day (and possibly beyond)?
Also, how much independent human involvement should there be (anywhere from dumb piles of goop that don't think unless you tell them to to annoyingly intelligent humans who will second guess whatever you say...)?
Your thoughts...
Thanks, it sounds like I should go for the ancient cultures. Thank you for you help with that decision.
On question #2, I just wanna spell out some choices I think I could go with:
1) Humans are represented by dumb chips with some attributes based on location/race/holy empowerment. Beyond that, the gods themselves define all human interaction. Added downtime = less than 1 minute.
2) Humans are represented by societies and maybe some major figures/heroes. Some autonomy would be involved, where the world *could* function (in a really boring way) without holy interaction. Added downtime = 2 - 5 minutes.
3) Humanity is displayed with a thorough model that will essentially replay a different version of history (minus the myths) unless the gods get involved. This would include the *possibility* that every human be represented with their own personal thoughts (though the human population would be severely limited due to this). Additional downtime = 5 - 15 minutes.