Besides the one time I tried to make a simple war game and the other where I made a simple RPG, I haven't made a game that I even want to finish or continue to work on because they just aren't good enough, so I am trying to come up with some new ideas.
So, tell me if you haven't heard this before:
The basic gameplay consists of players moving around space collecting resources which are used to build the buildings in the player's hand. When a player lands on his planet (chosen at the start of the game) he may build one building and end his turn. If a player lands on a resource planet, he draws one card from it's resource deck, adds it to his hand, and ends his turn. Each resource "comet, or whatever more interesting space-related name I come up with," specializes in a different resource, meaning that you are more likely to draw a card of that resource, but it is enitrely possible that you will get any of the other resources. I am thinking that more valuable resources would be put farther away so players have to decide whether they want to stick with buildings that have easy to get resources but aren't worth as many VPs or going for the big resources to earn higher amounts.
When a player returns to his home planet he may draw a blueprint card (building card), add it to his hand, and build it after he collects the required resources. I suppose there would be some sort of limit as to how many blueprint cards a player could have in his hand.
What do you guys think? Does it even sound like it has potential? I want to work on something but I want it to be something that I will have fun working on. So any help would be appreciated to get me started.
aaron
check out my star mogul idea I just posted about. I personally don't like the idea of a pre-set board for a space game