I'm doing some preliminary work on a possible game that needs 10 basic attack types. My list so far is Physical (close combat), Ballistic (ranged combat), Mental, Psychological, Audio, Aromatic, Energy, Fire, and Cold.
Anyone have any ideas that don't overlap what I already have? Anyone think anything I have overlaps itself?
I'm trying for 10 types, because that makes the math easier.
The (very-loose) theme is a hunting game, where each player moves their hunter through the woods and tries to capture animals. The animals often carry weapons and armor like flamethrowers and sonic disruptors, so don't get too concerned with following the theme. Players control such entities as Mad Scientists, Babies, Hypnotists, TV Weathermen, and similar nonsense.
At the moment I've got Physical, Ballistic, Mental (Intellectual), Psychological, Electric, Radiation, Heat, Cold, Sonic, and Nasal for the attack types. It is card-based combat, so you can only defend against a Radiation attack with Radiation defense cards, for example.