I am very sorry to post this tread here, because there will be a lot of treads of this same topic, but I couldn't search the forum.
Anyway I am working on a game and I want to involve some kind of battle mechanic.
The things that are important, I think, is that the mechanic is:
Simple
Short
Synoptic (for the board, so little units)
Strategic
Is was thinking of some kind of vote system, where each player can vote either attack or not attack. And a battle system wich connects to this.
I also though of two kind of units lets say long range and short range and an advantage if you attack from two sides. But I feel that al this collide with Simple, Short and Synoptic.
I hope somebody has some sugestions.