Right, time to reincarnate my Pirate/Cannibals game. Been on the back burner for a while, till I could find a better combat system, where I could get rid of numbers.
So, I am looking at something like this -
The game is a card game, non-collectible, with only card, no dice, tokens or anything else.
Players have two types of cards, Items and Actions.
Items are permanent and sit in front of players for all to see. Actions are kept in players hands, secret.
In combat, each card will have one or more Attack and Defense symbols. Each of these will relate to a different aspect of an attack. Items will have maybe 1-2 symbols, actions will have 2-4 (or so, whatever).
The Symbols will relate to piratey type things and aspects, like Rusty, Spiky, Smelly, Crusty etc. The cards will show what symbols they Negate.
So, when attacking, a player will have one or more items, and one or more actions. They will play from 1-3 (depending on how Hungry they are...) action cards onto one of their items. They will then total all their different types of Attack and Defense symbols, to see who wins.
For Example -
Say there are five different types of symbols - A, B, C, D and E.
Player 1 has an Item with Attack:B and and two Action cards totalling Attack:CCDE Defense:AE
Player 2 has an Item with Defense:BC and two Action cards totalling Attack:BBDD Defense BCE
Now, symbols cancal eachother out Stone/Paper/Scissors style. Thus, A cancels B cancels C cancels D cancels E cancels A etc.
So, the example above would be -
Player 1's A Defense cancels one of Player 2's B Attacks.
Player 2's B Defense cancels one of Player 1's C Attacks, and his C Defense cancels Player 1's D Attack
So its now -
Player 1 - Attack:CE Defence:E
Player 2 - Attack:BDD Defense:E
Player 2 has three Attacks that get through, as opposed to Player 1's 2 Attacks, so Player 2 wins, and Player 1 must take a Wound.
Now, does that make sense? Is it lame? Will it take too long to work out? What is glaringly broken about this?
Also, I need to work out a way where more than two pirates can fight at a time, and there will always only be one winner.
Feedback o this kindof a system would be nice whilst I brainstorm a bit more...
Cher!
Nestalawe'
Hmm, looks and sounds interesting, though maybe a bit more than I want... Fairly cheap though so may check it out...