Here are the results of the dice poll:
Question A
37.5% = Roll 2d6
33.3% = Roll different kinds of dice depending on my stats
20.8% = Roll 1d6
04.2% = Roll 2d10
04.2% = Roll 1d20
00.0% = Roll 1d10
Question B
85.0% = Roll High Values
15.0% = Roll Low Values
Question C
66.7% = Roll higher than your opponent who is also rolling.
33.3% = Roll equal to or higher than a fixed number.
This poll was meant to get some insights into what makes dice rolling fun.
Why are these results what they are? What do they mean? Do any of them surprise you?
Why are different dice rolling techniques favored over others?
What are the pros and cons of each combination or technique?
I have quite a lot to say, but I'd like to take my time to prepare my thoughts. I'll share them later today.
Let the discussion begin!
Very interesting survey, thanks for putting it together!
I am currently working on a game that involves combat simulations. One of the things that I have found that simplifies the gameplay is to have intuitive rules to govern the combat. This confirms the impression that high rolls just "feel" better than low and, intuitively, they indicate a success more than a low number. This may not be true in all areas of game mechanics, but it seems to hold true for combat situations.
I used a mechanic where players roll equal to or higher than (instead of just higher than) a fixed number. Interestingly most players that have little or no gaming experience had no problem, but my more experienced gamers intuitively interpreted the mechanics as "higher than" instead of "equal to or higher than." Interesting! It may not be the best mechanic, but it is clearly a far more used and therefore accepted mechanic.