Hopefully the title made enough sense, I havent done I topic post in awhile. Anyways, I'm working on a new game which I call Choke the Pope. I've begun writing down mechanics/notes to make the game flow easily but I've stumbled across a snag. The following is the description of Choke the Pope with the bold text being the snag.
Players take the role of cardinals, each with the same goal of trying to kill the pope and become one themselves.
Players would bid on different weapons, some being stronger or weaker than others (by order of numbers). Each person would lie their card face-down on top of the pope. The catch is that players have to help eachother kill the pope but each one wants to get the final blow. A final blow is dictated by all the cards (the ones that players put down) sum, with a final blow being [x]. The person who lies down the last card (either hitting [x] or by everyone else dropping out) recieves the vp's for killing the pope. But, if the last card would have surpassed [x] then the player who surpassed it would lose one vp.
After each player has bid on a weapon and hopefully recieved one, players go forth and try to murder the pope. The above paragraphs gameplay occurs in rounds and players can choose to go forth into the next round or drop out of the killing.
Hopefully its well written enough to understand. Anyways, the snag is that players lie their cards face-down which allows for push your luck type gameplay. So, you couldnt actually checked the cards until after each round.
So my question is how would you know who played the last card if the cards are all face-down? For instance player 2 (who went second) could have surpassed [x], but there are 4 players so you couldnt check until later.
Thank you,
Justin
Excellent idea Mark! I can't believe I didnt think of something so simple!
Thanks
Justin