Hi all !
I want to ask something about wargames that uses a lot of chits.
When you move counters, how do remember which ones that have already moved and which ones that haven't ?
I mean,if you each have 8 (or more) counters to represent your troops/army/whatever, and in the Movement phase you move each one of your counter X hex where X is that counter's Movement allowance.
"Then I move this 2 spaces forward, then move this 1 space to the left, then this one move backward 1 space, then this one 3 spaces forward, then , uh, which ones haven't moved yet ? Do you remember? "
Is this problem real or just in my head ? (I haven't played any wargames)
If it is real how to solve this problem ? All that I can think is using counter like Heroclix, or using both sides of counter to identify (like Fearsome Floors, but usually wargames use the back of a counter as a status for that counter (wounded status or something)).
THanks
Thanks for the replays !
In my newest design, the facing of counters is not important, so I try using the counter rotation once last night. It went well, but since I print the counter sixe sided (as big as the hex) sometimes it is too crowded to take and rotate a counter. Maybe I'll try using square counters.
Thanks !
Jack