I finished my initial design of the game called "Into the Tomb"
where players play explorers in a pyramid tomb, each one has a secret mission and once fulfilled it's a race to the exit of the pyramid. also players will need to relay on each other in order to survive in the pyramid.
now I need some mechanics, the game seems or feel's too much like simulation... anyone have an Idea?
and to look on a wide picture, which fantasy-exploring-adventure boards games you know who have a good and cleaver nechanics?
1) The Undead
2) Scarab Beetles or Rats
3) Magical Curses
4) Traps
5) Damaged Architecture
6) Riddles
7) Puzzles
8) Guardians (Modern Humans)
These are more theme related things,be sure I used them. (what mummy would live in a tomb without traps?)
whaw, nice! I find it will fit to another game of mine. mind if I use that mechanic?? (hope it's original ^_^)
But in general what mechanics has a fantasy-adventure game?