In my other life as a web developer I often do heuristic evaluations, that is testing a website against quite broad best-practice principles (the heuristics) to see where improvements can be made.
I have been thinking for a while that a similar process could be applied to game design, so over the last couple of days I have put together a list of heuristics.
The heuristics and how to use them can be found here
I would be interested in opinions and feedback. Do you think you would you find this process useful? Can you suggest any improvements.
Thanks for the comment.
When I work on websites I am usually evaluating a design done by the previous developer (who is typically long gone). That's very different from looking at your own work, which is how a game designer will be working in the early iterations of their design.
In that case heuristics can be used as a sanity check - an opportunity to take a more objective look at something the designer will be very invested in.