I am in the process of putting together a prototype for my first game (New Earth, Inc.). As I do not have any supplies laying around, I am finding myself spending large sums of cash to buy quantities of the things I will need for this game (that will also enable me to make other games from the leftovers). This got me thinking -- how much are other people spending? I'd like to hear from people who prototype games for their own enjoyment as well as people who prototype games for presentation to publishers.
Thanks!
Joe
Are these numbers you guys are coming up with including what it has taken, time and money, to mass your collection/back supply of components, bits and pieces tho?
I mean I am sensing I am on the extreme end anyway, as I'll drop $100 on buying up multiples of a game to get its pieces for a specific project I'm on... but I also spend months (few hours a night, with the occasional full weekend thrown in) on the same proto type if I believe in it enough (currently two fit this category)... but when you guys say "I spend $20 and 40 hours and I have lots of bits" the math doesnt seem right to me...
I mean I probably have a grand tied up in HeroClix alone...
If I'm a freak just say it, put me at ease!
;)
p.s.
For a recnet in progress proto, I just bought 20 packs of dice (walmart - 5 per) at a dollar a pop, and thats before I even started on the design.
So there is my $20.00 before I even lay pencil to paper (er... finger to keyboard).