In the thread about "production costs", both Lee and FastLearner mentioned a printing technology called "print on demand." I know very little about how games are printed, but my sense is that it involves some sort of photographic plate (which is why there is a large setup cost) whereas there's now a digital technology that doesn't have the attendant setup costs.
But, my understanding is also that the digital technology is only for books, and can't be used to print cards, game boards, or tiles.
Does anyone understand the technologies enough to give us a brief description of how they work? I'm curious as to what prevents the digital technology from being used on game materials (cards, etc) and whether there's any prospect on the horizon for extending the technology to those materials. I know that if the large setup costs could be removed, a large obstacle to small print runs would be lifted (and that may or may not be a good thing...)
Thanks for any info anyone can provide!
Best,
Jeff
While I can appreciate the detailed (and heated! nice!) discussion you guys are having, I feel that you're talking a bit over the rest of our heads. I started this thread because I lack basic knowledge about how a deck of cards, say, is commonly made. I'm hearing snippets of that process described here with a healthy amount of jargon tossed in, but would someone who really understands be willing to post a (perhaps) brief description of how a deck of cards is customarily made (including how they are "cut out") and how this process would be different in the "POD" technology? Treat us (or me, at least) like we're idiots, if you wouldn't mind...
(and don't feel you have to stop the "detailed" version of the discussion -- I'd just appreciate a more hand-holding description of the process if someone's interested/willing to provide it. Thanks!)
And, to side with Fast, I wouldn't consider a microperfed game to be of "acceptable" quality, setting aside whether it was considered "professional" (which I think is an objective-sounding word that turns out to be subjective -- better to cut right to the chase). But, Fast and I are big fans of the "German" genre of games, which are all super-high production quality. In that sense, we are snobs...(but nice snobs, naturally)
-Jeff