I have a question -- actually a bunch of them -- about printing components for games.
1. One of the components of my game is a paper map with hexes on it (like a wargame). As the basis of this map, I used standard blank hex grid .gif that was easy to find online. I then used this .gif file as the basis for a map I created in a graphics program. Here is the problem: although the image looks great on a PC monitor, it looks very "jagged" when printed.
I compared a sample segment of the map I printed to an existing boardgame design that I own. It's clear that the hexes are much finer and "crisper" on the professional product.
I realize that this is somewhat of a technical question, but how is this achieved? Do professional game companies design their products in a super high resolution or is there another method that is used? The map I created is 1:1 ratio, meaning I did not need to resize it in any way prior to printing. The rest of the map looks great, it's just that the hexes are way too grainy and jagged.
2. I have some game components (mostly rulebooks and such) that I am considering for production. Is there a standard media format that this material needs to be submitted to the printer on? I know some professional studios use QuarkXPress, but that is over 1,000 for the CD. Will printers accept material in .pdf or some other format? Does anyone here have experience in working with a print shop? If so, what tips can you share?
Like Matthew said, you definitely want your art to be 300dpi for the professional printing process. I've had a lot of luck sending TIFs to the printer personally - you may need to buy a fancier graphics package to generate them versus PDFs but the resulting production of a 300 dpi TIF is very good.