I was breaking things down and I've read all about how much to expect after the retailers, distributors, marketing, and shipping costs all take their cut. That leaves such a small slice of the pie and then there are all of these things to pay for out of that little chunk:
artists
graphic designers
website designers
production costs
Is there really any way to make a decent game (with quality components - not cutting every corner) and make some money or is this industry only for the passion of making a game? Seems kinda sad you cant really make anything for the amount of work it takes...
So, from what you're saying there really is no good way to make money other than to sell a lot. A lot of $1 bills can add up I guess... Hrmm its tough how many "middle men" there are in this industry. Let me make sure I have my facts right -
50% of retail goes to the retail store
10% of retail to the distributor
That leaves us with 40% of retail.
10% of retail is the physical production cost.
So a $50 game sits at $15.
For a self-publisher you have to pay for marketing, shipping, website design, artwork, graphic design, and storage while trying to stay under that $15 per game?
That sound about right?