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Submission Quality and Extent....

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wotevagames
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Joined: 12/31/1969

Hi

As a games designer, I am used to banging together proto-types, and even able to stretch to some nice imagery using Corel, Photoshop etc.

I have links with a local printer, and can produce nice double sided plastic boards, or cardboard.. whatever is usually required.

My question is this... I aim to submit to publishers from the top of the ladder right down to the smaller guys.
My proto-types are nice, sometimes high quality and sometimes card and sticky tape.

What quality is expected, and most importantly - the box. Do I bag up my pieces, put them in a plain box, or in a box with a basic image on the top and the title?

WHat are your experiences?
We recently submitted a new game we developed, and we probably spent more time playing with the box than we did playtesting (not an invite to be screamed at... we extensively playtested :)) )

After this we felt we'd learned that we are game designers, and not box designers... but is this an issue for publishers?

Craig

phpbbadmin
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Joined: 04/23/2013
Submission Quality and Extent....

This is definitely a FAQ and should be added to the wiki. You definitely should not be worried about the box art and probably not with the component quality either. Prototypes should be of a quality only so much as is needed to give the publisher a feel for the game play. You can be guaranteed that they will most certainly redo 100% of the artwork if they do decide to publish it. Often times a publisher will even retheme the game (as with Stephen Glenn's Balloon Cup).

Hope that helps,
-Darke

wotevagames
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Joined: 12/31/1969
Submission Quality and Extent....

Darkehorse wrote:
This is definitely a FAQ and should be added to the wiki. You definitely should not be worried about the box art and probably not with the component quality either.

Music to my ears..

this takes a weight off of our weary heads...

we can now get on with what we are good at... design.

Cheers for the reply.

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