Hi All,
I've been lurking this site for a some time and as most people have some games I want to publish. It seems that most people think that there are two major options: Self publishing and selling the game to a publisher(even the description of the forum "This forum is for discussing all the ways to sell your game; either via self publishing or selling your game to a game publisher/distributor.")
I was wandering if there is a third way, kind of a combination of the two options.
Self publishing costs money and then you have to distribute the game some how.
Selling the game is hard since game companies do not want to take the risk of producing a game that will not sell good.
If someone has the money for self publishing why not try a third option: Sell the game to a publisher while paying for part of the production of the game (of course then there is the problem how much the designer gets for each copy sold). This way the publisher has less risks and the designer have a distribution system. every one is making less money (designer get less since the publisher get something, publisher pays more to the designer since he has also invested in the game). but then the risk of both sides is smaller.
Does this make any sense? or am I way off?
-- Gilad
I don't see why a company going for this method will lose control. it is just a matter of how much the inventor/investor gets. If usually it is 5-10% then it can be 20% or 50% depands on the sum invested. but the company still has the copyright, and can make the contract include a section what happens if they make a second run of the game.
About the "fourth" option, I don't think it really is. it is self publishing but the only difference is were you got your money from. you still have the problem of distribution and shelf space that you can only get with a good publisher.