Hi Guys,
I am currently struggling with the nature of a partnership/working relationship that I have with a friend. We are trying to get our co-designed games together to submit to publishing companies, but having difficulty resolving our own business relationship first.
Basically, one of us conceives a game idea, brings it to the table, we work on it and polish it together, I generate the graphics for a prototype, we test and modify, and retest, and remodify, and all that good stuff together.
How do you set yourselves up to submit games, and write contracts, and do business as a pair of designers?
Some of you here have had experience with this, I know. Do you form a partnership, legally? Form a company, and have the company make the deals? Can a publisher make a single contract with "Mr. A & Mr. B", while Mr's A & B are individuals? Do you make the deal with the publisher under one person's name, then have a side-deal with your partner that splits the earnings?
Any advice or anecdotes would be greatly appreciated.
Also, when co-designing with someone, how do you decide what % of the game you have created? Do you keep it simple and go for a straight 50-50 split? What if it's clearly unbalanced? What if, say, hypothetically, we design a game together and then I go spend 200 extra hours on the graphics, since I am capable of such a thing and he is not? Where do you determine the lines here? Do I bill the publishing company for my graphics work and maintain our 50-50 split as partners, or do we go in for an uneven split based on the hours spent?
It's all very depressing. I design games/do art because I don't want to deal with business, but invariably, business gots ta get dealt with.
Help!
~Josh