A growing trend in CCG's is unfortunate and I think board game designers should be happy it doesn't infect board game design... and, thankfully, I don't think it ever will to the degree it has in CCG's.
For those that may not watch the CCG market, it has been a sadistic trend to try to make CCG's made ONLY (nearly) from the existing properties of other existing properties. Movies, Sports, and Animae are all getting their looks because a certain fanbase already exists.
Now while this makes financial sense from the manufacturer's perspective, this is pure hell for designers trying to break into the market. The best thing you can do is suggest a license (that may or may not be available) when submitting your game that they could obtain.
And, because the tight market that is CCG's, self production is near impossible without serious cash flow (estimates of $100,000 are minimal).
Why so much? Tight market requires heavy advertising. 300 individual interacting components requires more playtesting. The game has to compete in a field and be so good people are ready to re-invest money later.
The huge irony of cost is Magic: the Gathering got made over RoboRally by Wizards because it was cheaper to produce, but now the gluttony of CCG's and competition that requires the publicity make CCG's the highest $$$ non-electronic game to produce!
Beware : you will see the following monsters in your future -
Family Guy : the CCG
Deal Or No Deal : the board game
FIFA : the CCG
Law & Order : the CCG
just guesses... add yours if you like!
Once again, interesting comments all.
While I didn't have time to check out Veritas new design's details, I THANK YOU for the game design link at the site... makes me like your company already! I'll definitely look at your stuff when it hits the market. By the way, Hecatomb is no more.
The real problem with me about licensing right now is that one is seldom having a great idea that would be a fit for a brand and then obtaining that brand.... it's more along the line of "CARS" is a great movie, let's make a CCG!
The greatest inspirations seldom come from a "let's pound out a game while the metal is hot!" However, there are professionals out there who can apply their creativity and skill very adeptly and come out with a quality product... I just don't think that's enough anymore (unless, as previously stated, one has a commercial, er, um, cartoon on TV... how does Yu-Gi-Oh! get away without a disclaimer?).
One thing I thought would be of tremendous help to designers of CCG's (namely me) is some way of getting financial information of other CCG's... how they fared, what their costs were, etc. Just some way of potentially analyzing similar games and seeing if their producers were merely incredibly dim.
I saw the decline in CCG market coming for a while, but have been recently optimistic... I am watching two games very closely right now because they are going to tell a lot about creative marketing.
Perplex City is a game of puzzles that doesn't play a game with it's cards... it is more of a prize hunt that uses the cards to give clues... with a $200,000 cash prize to the one that puts the whole mystery together first. Using the internet, it is very innovative and I am interested to see how well it moves forward.
The other is a roll of the dice called The Spoils TCG. This game proposes to make all of it's money on tournaments and GIVE cards to tournament players for FREE. Interesting experiment, but I don't see it flying. Retailers will have to give space for tourneys to get the free cards, but unless they are charging more than normal for tourneys I don't see many retailers signing on.... I mean, outside of foils, there is seemingly little secondary market. IF* I read correctly, there has to be 2 tourneys run per week to continue full support to retailers.
Then again, with retailers becoming the next dinosaur swallowed by the internet, maybe this can provide a lifeline as well. What I don't like is that some people in the company own retail stores... from an ethics perspective.
Lastly, I started this thread because I have watched this market from it's inception and, while working on my design, witnessed several bad games destroy my future, as yet unrealized, publication. I saw Spellfire and the early crapola kill several companies. Then I saw the "hey, money is all it takes!" approach a la Ophidian 2350 (calls out: Fleer? Fleer? Anyone know where Fleer went to? They used to have a company!). No offense, but an initiative system does not a unique game make... at least not unique enough. Now I am seeing the "all it takes is an Animae!". I just wish someone would realize that Garfield made the best 3 games in this field, even if they aren't all the best sellers.
I think a smart person with money would think of picking up the rights to continue Netrunner now that the competition is less vast instead of plugging into the next thing with big eyes and a small mouth. Heck, use the Netrunner system... at least it's unique!
And can we please have a CCG that isn't fight related? Pick a character or characters and fight. I fight you. I assemble a team and fight your assembled team. WOW.... zzzzz......zzzzz... zzzzz. Been there 10,000 times, done that 10,000 times.
Next to come:
Cars the CCG
Cars the Board game
Cars the................... (you get the point)
Anyone got $2,000,000 US for the next paradigm in gaming?