For most game designers it is no suprise that at some point during their game design the game just becomes bogged down with being overly complex, being cluttered with rules, containing to many components and/or containing to many mechanics.
I am sure there are rare cases in which all the right things fall into place for a few designers, for a very few games. But I guess this is what I would like for us to disuss. How can we as game designers, Keep it Simple?
Keeping it simple does not mean tossing out the new and original ideas, this is required to keep the board game industry evolving. But do we tend to go overboard with wanting our designs to be so *different* from other games that we add in (or force in) other elements that cripple simplicty in our games?
What can we do as designers to keep our designs simple, yet unique and fun?
While we are designing a game, what are some ways to identify when our game is getting out of hand?
Is is possible to create a guidline that will help keep your game simple? Or is this just a personal choice, a personal feeling?
While we discuss this topic, we should also include some sample games to examine for being simple and being overboard. So what makes a game like Ticket to Ride so simple, clean and fun?
And is there a good example of a published game that is overly complicated and that would benefit from the removal of some elements of the game?
I think, the main part of keeping an game simple is that each oppenent has multiple options. Even better the hole game has multiple options.
In mine opinion the succes of games depends on how simple it is.
I have read something long time ago in an games magazine about computergames. There was a special group (from a producers) that was searching for non-scripted possibilities. I was always very intrested in this.
Like the sims you can do some weird stuff with them and I think that is what attracts people.
Also I think settlers from catan is an example (not my favourite) because you can do several things, without obvious rules or gamecomponents how convoy the options.
I think the con in settlers of catan is that this is not very depth.
You can try to put all your houses on sheep coutries and with a sheep harbor but its very rare that you will win this.