Based on some of the recent discussion in the Game Publication forum, it seems like we could publish 500 copies of this game for under $2000. If we can get 40 people to each chip in $50, we'd have enough money to do it.
The way the game was developed collaboratively would make an interesting story that would help the game get some attention. There's a few people here who have had games reviewed in Games magazine, so they know how it's done, and the magazine might like our angle; sort of like Linux -- we did start out with an open source analogy.
For the $50, I'd suggest each person get a couple of copies of the game.
The worst case is the game is a total flop, then we're each out $50, but at least we have professionally made copies of a game we took part in developing (about 10 copies each since we'd just divide up the unsold copies - and we all know gamers they'd make great christmas gifts for next year :) ). More importantly we'll get to go through the experience of self-publishing a game and see how it's done. The experience alone could be worth a lot more than $50 when we go to publish our own games.
The best case is the game sells well. Then with the proceeds, we can publish the next game we develop here or have another contest where the winner gets their game published by the community. We'd also each get copies of the new game without having to kick in any more money, and we keep repeating the process, so if we succeed, we'll accumulate a nice library of games for free.
This could be totally impractical. I'm just throwing it out there for comments.
Jason
It's pretty slow now, probably because people are busy with holidays. I'm hoping it will pick up in the new year. The prospect of getting it published might help keep people more focused on it too.
The only real problems I see are there's a lot less than 40 people involved in the project, and it's likely that not everyone will be willing to kick in $50.
Jason