Now that some core ideas are out, let's spend some time discussing them and pseudo-brainstorming about them.
It would be great if you'd take a moment to at least:
- Mention something you like about the idea,
- Mention something that you don't care for or are concerned about regarding the idea, and
- Put out anything else about the idea you'd like, including any basic implementation ideas.
Here's one of zaiga's thoughts:
OK, some after some brainstorming with Sedjtroll I came up with the following:
This resourcemanagement and buildinggame is set in the not-so-distant future. The science of mankind has finally evolved so far that it is possible to colonize far-away planets. However, the climates on these planets are often hostile and protective housing is necessary to survive on these forbidding planets. Fortunately, there are several companies who specialize in producing "modules" which are used to build the colonies with.
As a player you are the owner of one of these companies. Together with the other players you are appointed to colonise several planets on the outskirts of the milkyway. The most succesful player will be elected Grand Supervisor for this part of the milkyway!
You cannot build a succesful colony without the help of the other players, so cooperation is important, but you must still make sure that you are the most succesful entrepeneur of all in the end!
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As I mentioned before I'm always a sucker for space themes, and I haven't seen many good Euro-style games that use space. I also like coopetition games and don't see it done enough.
Strangely the theme sounds a bit dry to me, though I suspect that would change as we flesh it out.
Resource management is always fun, to me. I think it might be fun to have a kind of supply-chain thing, too, where you can certainly expand out to that appealing planet over there but remember that you'll need to maintain the flow of goods along that line so if it's too far away it loses some of its appeal (but if you get there before the other guy...).