Sorry for the discombobulated nature of the rules... the first 2 pages of rules are in GIF format, while the rest are just in HTML
Page 1 Rules - http://www.bgdf.com/files/My_Uploads/DrMayhem/Rules-Page1.gif
Page 2 Rules - http://www.bgdf.com/files/My_Uploads/DrMayhem/Rules-Page2.gif
Rest of Rules - http://www.bgdf.com/files/My_Uploads/DrMayhem/Terra%20Prime%20Rules.wps.htm
Here are the Files for the Space tiles -
http://www.bgdf.com/files/My_Uploads/DrMayhem/Tiles1.gif
http://www.bgdf.com/files/My_Uploads/DrMayhem/Tiles2.gif
http://www.bgdf.com/files/My_Uploads/DrMayhem/Tiles3.gif
I look forward to the feedback.
I looked over the rules, and it reminded me of a game I tried to make a while ago... They aren't terribly similar (basically the term "Flagship" was all that caught my ear), but I thought I'd post a link to an outline I wrote up for you to take a look at... This was meant to be a play-by-email game for a few friends and I, and it never went anyplace, so feel free to take anything you want from it...
http://home.ripway.com/2005-2/259729/Space%20Thing.txt
The biggest question I have about the rules are the part where "nothing that is on the playing board is owned by any player." I like that idea, but I don't know how the mechanic "Cause Production (Spend an action to cause production of resources at all appropriate locations. Appropriate location have space structures which support production of resources)" will work... So if you build a Resource Mining building someplace, anyone with a nearby freighter can take advantage of it?
Other than that, I like the greater risk/greater reward system you have with the outer rings... I guess we'll have to see how the combat works out :)